DARKNESS TO SEE LIGHT
January 25th, 1998
The INFOGRAMES ENTERTAINMENT Group continues to flex its muscles with the acquisition of another key title to further bolster
its stake in the interactive entertainment market.
After a fierce bidding war fought from both sides of the Atlantic, INFOGRAMES ENTERTAINMENThas announced that Amazing Studio’s Heart of Darkness, previously funded by
Virgin Interactive Entertainment, will finally be released by the Group in Summer 1998.
«The INFOGRAMES Group is extremely proud to
have won the world-wide rights to publish Heart of Darkness,» said
Bruno Bonnell, president of the INFOGRAMES ENTERTAINMENT group, «especially considering we once again beat some large US publishers in another bidding war for a key worldwide title.»
«True to its name, Amazing Studio has done
an amazing job with Heart of Darkness. What was a stunning title
three years ago remains well ahead of its time. In fact, it is only now
that technology has caught up sufficiently to allow Amazing Studio to
realize their original visionary concept without compromising in any
«This is an amicable deal with V.I.E who simply did not have the willing to continue to fund the game’s development.
Amazing Studio gathers a team of « Stars »
in the Industry : Eric Chahi, has designed and programmed the «
unforgettable » Another World. He was also previously responsible
for the artwork for Future Wars. Frédéric Savoir is the talented
Megadrive programmer of Flashback. Christian Robert’s portfolio includes
artwork for Flashback. Fabrice Visserot’s work to date includes
music and sound effects for Flashback. Daniel Morais is the creative
programmer behind the IBM PC compatible versions of Future Wars and
In a world just like our own lives Andy, a
boy like any other. His teacher hates him. His dog adores him. The thing
that really scares him is the dark...
You will climb, swing, twist, swim and
shoot your way through a world filled with mystical mazes, exotic
landscapes and evil enemies. You fight head on within 8 huge levels
splits in around 180 screens
inhabited by The Shades and The Dark Souls. This is a land where
your childhood nightmares become a reality...
«Our goal in creating Heart of Darkness was
to take gaming to a new level of sophistication,» said Eric Chahi. «We
didn’t want our images to look like hi-tech 3D computer images,
but more like natural backgrounds closer to a painting than hyper
realistic rendering, and for characters, something closer to cartoons»
According to Catherine Simon,
Vice-president of the I-Heroes Studio, « the best way to describe Heart
of Darkness is that it’s more like an interactive animated film than
Our European test center is unanimous : it is the best platform game
they’ve ever played ».
Heart of Darkness is rendered using 3D
Studio and relies on traditional computer animation. Andy, the hero, has
more than 2,000 frames of animation in one direction alone which allows
transitions between actions. This mixing of transitions results in
The game, with its gorgeous environments,
varied puzzles and strong story-line, draws the player in and keeps him
hooked until the very end, making it challenging and fun to play.
The Heart of Darkness’ thrill-laden ambience is further augmented by an atmospheric musical score composed by the renowned Bruce Broughton
(whose films credits include Young Sherlock Holmes, Silverado, Rescuers
Down Under, Miracle on 34th Street, Tombstone, Baby’s Day Out, So, I
married an Axe Murderer, ...) and recorded by the Sinfonia of London with 55 musicians.
- Movie-like: over 30 minutes of cinematics which fluidly merge with the gameplay.
- Extraordinary high-quality sound system allowing to output 16 stereo channels.
For further information, please contact Christelle Gesler, tel. (33) (0)4 72 65 50 11
For further information, please contact Catherine Louvier, Press Information Coordination tel. (33) (0)4 72 65 50 86